Reciprocal Score Voting

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Score voting and other cardinal systems are susceptible to the chicken dilemma and other situations which occurs when similar groups penalize one another by not cooperating. Reciprocal Score Voting is an unusual attempt to address this lack of cooperation by explicitly and safely rewarding it.

The idea is to tie how much support a faction's preferred candidate receives from other factions by how much that candidate's faction has supported those other factions. In other words, support must be given to be received, encouraging reciprocation. Hence the name.

Yee diagrams for Reciprocal Score Voting, showing non-monotonicity and small amounts of center squeeze.

Each ballot is assigned to one or more factions, based on the top rated candidates in that ballot. Then the ballots of each faction are used to run mini score voting elections, the results of which represent how well each faction rates every other faction.

Let be the ballot rating of the -th voter towards candidate , where is the set of factions assigned to that voter. This means for all . Define be the mean rating given by faction to faction , and also that , that is, the mean of the rating given to all members of that set of factions, and similarly for . Note that may be regarded as a square matrix, and and the mean between the columns and rows (respectively) corresponding to the factions in .

With these established, Reciprocal Score Voting proceeds by re-weighting and aggregating the ballot ratings according to the rule:

,

that is, factions only give support to factions they received support from, and in proportion to that support up to a maximum. Note the case of only occurs when all , in which case no reweighing is necessary.

Only when factions agree on their mutual ratings and perfectly reciprocate is that their reciprocity ratio , in which case votes are left unchanged.

In the case of any asymmetry in support, the reciprocity ratio is for the faction which did not cooperate, and for the faction that did cooperate. Therefore, not cooperating penalizes the side which did not cooperate more. In this way, factions are encouraged to cooperate as much as possible to maximize mutual support, forcing them to strike a balance between supporting their favorite as well as supporting alternatives as much as they can. In the case of opposing factions, the mutual lack of cooperation has no effect.

This system is non-monotonic and suffers from a very unusual "reverse spoiler effect", in which a larger faction may lose an election by not supporting smaller supportive factions. Therefore, larger factions are encouraged to promote smaller factions as much as possible in order to win.

The condition above is required so that support is never amplified by asymmetry. This is also necessary so that a smaller faction cannot parasite on the support of a larger faction, which will never rate the smaller faction above its own. A smaller faction artificially rating a larger faction too highly will only receive exactly as much support as the larger faction is willing to give to it.

Implementation

The following Mathematica code takes a list of score ballots and returns the Reciprocal Score Vote mean score.

RSV[ballots_] := Module[{i, factionmask, factionratings, nc, nv, fr},
   {nv, nc} = Dimensions[ballots];
   factionmask = KroneckerDelta /@ (# - Max[#]) & /@ ballots;
   factionratings = Mean /@ Table[
      fr = 
       Select[ballots, (KroneckerDelta /@ (# - Max[#]))[[i]] == 1 &];
      If[Length[fr] == 0, {ConstantArray[0, nc]}, fr],
      {i, 1, nc}
      ];
   Mean@Table[
     fif = 
      Mean@(Transpose@factionratings)[[Flatten@
          Position[factionmask[[i]], 1]]];(* i\[Rule]\[Phi] *)
     ffi = 
      Mean@factionratings[[Flatten@
          Position[factionmask[[i]], 1]]];(* \[Phi]\[Rule]i *)
     ballots[[i]] (Min[1, #[[1]]/If[#[[2]] == 0, 1, #[[2]]]] & /@ 
        Thread[{fif, ffi}]),
     {i, 1, nv}
     ]
   ];